[config]
armour_penetration = 8
beam_duration = 200
beamwidth = 3.0
blasttexture = "beam_green_atlas.dds"
category = "WEAPONS"
classname = "SIM_BeamWeaponModule"
color = 15,202,255
cost = 96
crew_required = 9
damage = 9
#description = "Nothing irritates starship cruiser captains more than those tiny irritating fighters that evade the average turbo-lasers. This highly maneuverable beam weapon is the solution."
description = "ûʲôܹϸСսּӼŭѲ󽢵Ľָ߻ԵĹǽ"
fire_interval = 550
#guiname = "Cruiser Defence Laser"
guiname = "Ѳ󽢷ⷢ"
hitpoints = 102
icon = turret
lockable = 0
max_range = 300
min_range = 30
name = "cruiser_defence laser"
optimum_range = 270
powerconsumed = 7
shield_penetration = 6
size = "CRUISER"
slot_type = TURRET
sound = "data/sounds/cruiser_defencelaser400.ogg"
soundvolume = 1.0
texture = "beam_green_atlas.dds"
tracking_speed = 3.7
turret_sprite = "turret_las_v5"
turretsize = 12.0
uisortpos = 1060
unlockcost = 0
weight = 89

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL

